Tuesday, September 16, 2014

September Kickstarter Project Recommendations

A lot has been going on here lately, so I haven't had much hobby time. My school semester is in full swing and I took my first painting commission last week. So I have been hobbying, just not for myself. But, I do want to take a bit of time to spread the word about two Kickstarter projects I'm backing.

The first you might be familiar with, as I've spoken about them at length, is another Stonehaven project. This time they're doing Half-Orcs along with some other assorted interesting critters.


They have a green up of the paladin already (leftmost in the photo here), with a nice spinning gif so you can see all around him. A new miniature is also being added to the campaign each day.

I can's speak highly enough about the models and the great customer experience. I've backed all of their projects thus far, and I really love the character that their models have. I've painted several, including a troll, gnome, and some dwarves. They are also top-notch in keeping you up to date and informed of the project's progress.

The second project is one you may not of heard of. It's called Carnevale and it's a miniatures skirmish game made by Vesper-on Games, from Spain. The setting is an alternate-timeline of late 18th century Venice. I've been in love with the minis for the game since I figure stumbled upon them about two years ago.


They're adding several new factions and incorporating new and updated rules in a new rulebook. There are also some very nice terrain pieces that are available through the Kickstarter as well, and new minis for existing factions.

They have already unlocked some very nice stretch goals, including a hardback rulebook, a mini rulebook, and base inserts. I'm going to pick up two starter sets so hubs and I can play it. I already have the Black Specter model, I bought him just to paint for fun. It'll be nice to have some friends for him.

I'm really looking forward to receiving both projects, even though I certainly have enough minis to keep me busy at the moment.

Sunday, September 7, 2014

Well, That Was a Mistake

 After lamenting that I didn't find any interesting, new figures at the NOVA Open (for no other reason than I wanted something to paint), I thought about just how many unpainted models I already have. At first I thought, well, there's the Malifaux box I picked up at NOVA, then my unfinished Deep Wars and Hell Dorado models. That's only 2 dozen models between them, really nothing. Then I remembered the Lizardmen army I've started.

Then, the Dwarf army I never truly finished.

And then all the Stonehaven Dwarves, Gnomes, Elves, and other assorted critters from their Kickstarters.

And then... this happened.


 For reasons I still can't explain, I thought it would be a good idea to pull out all my unpainted minis to get an idea of just what all I have going on. Stupid, stupid idea. I feel awful that it's gotten this bad. Where did they all come from?

 It turns out, I have (without counting every individual figure) about 500 figures hanging around waiting to be painted. Many are assembled and primed, and many of those are even base coated. But most are still in their boxes or blisters. For shame.

 I realized after I took the photo, that I left out my remaining Dwarves and Stormclaw. But highlights in there include a Mumak,  1/2 a Lizardmen army, a drop pod, Calas Typhon, and a pile of Reaper Bones giants.

 It also doesn't count any of the minis I am waiting for, which includes the current Stonehaven Miniatures Kickstarter for Half-Orcs, the Raging Heroes Toughest Girls of the Galaxy, and my Reaper Bones. That puts my number at about 150 higher.

This collection has been accumulated over only 3 years. Shameful. When I started with my Daemon army, that was all I had for over a year, almost 2. I started strong, at least.

Guess I should get off the internet and get painting!

Tuesday, September 2, 2014

NOVA Open 2014 Recap

 The NOVA Open has closed on another year. My absolute favorite part was that I enjoyed some really great games. I played all 8 games of the GT and probably three of them were top ten of the best games I've ever played.

Harald Deathwolf there killed a lot of Screamers.

  I went 1-2 the first day, 0-3 the second, and 2-0 on the third. I played 4 games against Space Marines, which I think ended up being a bit of an advantage. Or, at least, I think I learned enough from the first 3 Space Marine games that I was able to win the last one.


 I learned two important things from these games. First- my Imperial Knight is amazing and I don't know why I waited so long to run him. The second is that Centurions are stone cold killers. They were so rough to deal with, and they did some mighty blows to my Knight.


  The missions were very different this year. At the beginning of each game, you got to choose between two primary missions and three secondary missions. For the most part, the difference between the missions was the first was scoring at the end of the game, and the second was scoring cumulatively throughout the game.

 With my drop pods and the giant base of my Imperial Knight, the cumulatively scoring missions made the most sense. I dropped the pods on/near the objectives and just played it out from there. It obviously could have gone better than 3-5 (I was really hoping to do better than last year) but I had a really nice time.

 I did quite a bit less this time around, just the GT. There weren't any seminars that really appealed to me during my free time, so I just played. Although, I did enter my converted Rune Priest into the painting competition. The competition, especially in the single figures, was fierce. There were some truly stunning pieces that were entered.

 Unfortunately, other than the big step up in the painting competition from last year, the rest of the con side was still rather lacking. There were less vendors and a lot less variety of items available. I was looking for some interesting individual pieces to paint, and there really was mostly Games Workshop minis (and a ton of Flames of War stuff).

 I actually ended up coming home with spending money leftover, which I didn't even think would ever happen. I did leave with a Malifaux starter and a handful of cool metal Space Wolves. But I didn't find anything particularly inspirational to paint, which I was really looking forward to.

 I had a great time, but NOVA still really is more focused on the tournament than anything else. And after going to Adepticon, I know that's not what I'm looking for in an event right now. I really want to try new games and get exposed to things I haven't seen before.


 So, I probably won't be playing in the GT next year. Instead, I'm going to GenCon. After all the hype about it this year, and seeing all the events that went on, I am very excited about it. They're only a few weeks apart, so I can't do both. I actually reserved a hotel already and everything. But NOVA is so close that I'll probably show up and do some seminars anyway.

Thursday, August 28, 2014

Bound for NOVA Open 2014!

 It's that time of the year again, folks! NOVA Open is this weekend!


 I'll be running my Space Wolves in the 40k GT, with a list cobbled together from my old edition models for the new edition rules. It's better than it sounds- all my models got cheaper so I threw a dreadnought into the list just because I could.

 This year it seems there are no seminars that both appeal to me and fit around my schedule, so it's just going to be lots of 40k and hanging out with friends. There worse ways to spend a weekend, for sure.

 I think I might, just might, have a painting competition entry. My super enthusiastic "oh, I'll have 3 entries" from three months ago died when it took me two months to finish my Imperial Knight. Man, that dude was complex. But, I have a little something up my sleeve that I can hopefully finish today.

 If you're in the DC area, and not going to NOVA- what's wrong with you? Convention passes are available for each day, and I highly recommend you come and check things out! There's a vendor hall, as per past years, but new (and very exciting) this year is the demo hall! I hope I get a chance to spend some time there.

Whenever possible (barring terrible internet access), I'll be tweeting and sharing photos from the event which you can follow @LilThunderLiz.

 If you're going, too, I hope to see you there!

Monday, August 18, 2014

Imperial Knight, Complete!

I spent a bit more time than I anticipated working on him, but he's complete! And, more importantly, he's ready two weeks ahead of the NOVA Open.


 He's a Freeblade and he's aligned himself with the Space Wolves, so I have named him The Boot of Russ. So, he's suitably decked out in wolfy bits as well.


 He has several conversions and modifications. I sculpted fur pelts onto his shoulder pads, added trophy racks onto his carapace, added chains to the back of the chainsword, and added the fancy hanging scroll thingy on his back. Additionally, I did a super fancy base for him, where he's stepping over a fallen Daemon Prince.


 That was really enjoyable to make. The best part was it didn't cost me anything- he's made entirely of left over bits from the Daemon Prince I built when that kit first came out (i.e. when wings were too expensive to take). I sculpted on the two legs and one arm to complete the look.


 I had an excessive amount of fun with decals on this guy. He's covered in them, some of which I made myself. Using them and making them turned out to be hilariously easier than I ever imagined. I don't know why I waited so long to try them out.


 I'm really pleased with how he turned out. Since he's a centerpiece model, I wanted him to be special. I think I hit that nail on the head.

 Amazingly, I am now fully painted for the NOVA Open, and it's not the night before. I'm apparently going to get a full night's sleep the day before the tournament. This feels so weird. I didn't even have to paint anything new for the new book in order to make a decent 7th edition list.

I will be going through and touching up the rest of the army in the meantime, just fixing guys that got broken* or chipped over the course of the last year. Nothing major, nothing stressful, and nothing that can't be left at the last minute if I run out of time.

*It's sad to say, but the minute that I took my Knight out for a game yesterday, he fell over and broke in several places. I managed to fix him well enough, but I'm now dubious of his chances of surviving NOVA in one piece.

Monday, August 11, 2014

Converted Rune Priest, Alfric Icefang

In less time than I thought, Alfric is all painted and ready for action! This model painted up fairly quickly, although I did spend the majority of my Saturday working on him.


 This project was a lot of fun. As I mentioned in my WIP Alfric post, he is comprised of Inquisitor Coteaz, Njal Stormcaller, some Grey Hunter bits, and green stuff. Games Workshop isn't always the best at keeping their minis to their own scale, so even though Coteaz is a wimpy human, when standing next to a Space Marine, you actually can't tell the difference.


 I especially enjoyed working on his cloak. It took me longer to do than anything else on him. I'm still rubbish at painting brown fur, though. I really don't know what it is about brown fur, my grey fur turns out fine. I have a good technique down for the wolf tail talismans, but somehow it doesn't translate over to pelts very well. Someday I'll figure it out.


 He has his cool cyber raven, but sadly, when the new Space Wolf codex came out, it dashed all my Chooser of the Slain ideas (as that is no more) so I didn't bother with finishing his Chooser marker. So now he has a raven friend just for fun.

Here he is before:
And after:

 He'll see his first real action this coming weekend at a local tournament. Then it's basically time for the NOVA Open. I'm really glad I can test out my new 7th edition list in a tournament setting before the big event. I won't be able to get too many games in with it, but a few is better than none. Hopefully the first list I made works out, because I really only have time to test one sufficiently.

 My last, but very much not least, project remaining for NOVA is my Imperial Knight. I just have to finish one arm and he's all set. I even started getting his fancy base together over the weekend. I have this week off from school (yay, summer vacation) so if all goes well he'll be fully finished in time for Sunday's event.

Saturday, August 9, 2014

7th Ed Space Wolf Codex Review

 Rumor no more, it's finally here!! By Russ and the Allfather, I thought this day would never come. I was lucky enough to pick up my copy early in the day yesterday, so I've had a good bit of time with it. I have to say, from a purely aesthetic standpoint, it's a lovely book. I'm completely smitten with the cover art.


 While it shares the basic layout as the other recently released codexes, it's just dripping with Space Wolf flavor. There are so many great little details, from the bloody footprints under the page numbers in the fluff section, to the fanged skulls on the data sheets, to the really cool stylized corners of the pages. A lot of care and detail went into making it specially wolfy, and I really appreciate it.

Unfortunately, the fluff leaves a bit desired. It's largely all the same fluff we've seen previously in a new arrangement, as was the Tyranid book, so I am not surprised. I do like the Companies of the Fang part, but I think I'm just a mark for the Grand Annulus. They did a fun thing with some of the photos, too, using an orange glow from one side to make it look like the sun is rising over the battle. It's neat.

 Now onto the meat of the book, army building. I'm going to tackle this mostly in order, as presented in the new book. But I'd like to point out first that Logan Grimnar is longer an HQ choice, he is only available as a Lord of War, either on foot or in his wolf-drawn chariot of wolfishness. Sort of replacing him is Harald Deathwolf, a very impressive-looking fellow on a Thunderwolf. So the number of available HQ choices didn't change.

 As previously rumored, Sagas are now Warlord traits. Some, like Ragnar Blackmane, come with a specific Warlord trait on the profile (Sage of the Warrior Born, in his case) which he automatically receives as your Warlord, whereas a generic Wolf Lord would roll for one on the chart. I am... less than excited by that particular change.

 But I was pleased to see that the basic Acute Senses, And They Shall Know No Fear, and Counter Attack did not change, nearly everything in the book has them still. I've rarely had to use Acute Senses, but I'd rather have it than not. Much to my shock and dismay, however, Mark of the Wulfen is no more. This is devastating to me. I loved it, and it's what made my Lone Wolf such an unrelenting badass. One of the Relics of the Fang (an option available to certain models) is The Wulfen Stone, which fluff-wise is similar, but rules-wise is entirely different.

 Also gone are the Wolf Tail Talisman and the Wolftooth Necklace. I will deeply miss the Wolftooth Necklace on my Wolf Lord. Also gone is Chooser of the Slain (SONOFA!!!!). Guess I don't need to paint that Chooser of the Slain marker I made for my converted Rune Priest. I feel like they took a lot of the customizations away. There is still the Belt of Russ and Wolf Amulet (that for some stupid reason both give a +4 invuln but have different names) but you cannot give them to anyone for some points. Either they have it included on their profile, or they can't have it at all.

The only custom items you can give models are their weapons, or Special Issue Wargear and Relics of the Fang, if they have the option for those. A few models (like Rune Priests) have one special optional thing listed on their profile (Runic Armor), but that's it. It's disappointing to have less options.

That makes me sound really down on the book, and I'm really not. Why's that? Rune Priests, baby! They dropped FORTY points, and are base equipped *exactly* the same. Upgrade to Psyker Mastery 2 is only 25 points as well. So, between the two priests I run in my list, I just found 80 points to spend on new goodies. Also, Jaws of the World Wolf is back! Just as I had hoped. Oh, and I am now entirely vindicated in my hatred of the 7th ed FAQ for runic weapons now, because they gave Rune Priests the option to take Psychic Hood for 10 points.

I do think they might have made a mistake (or dumb choice), which is that Runic Armor costs 25 points for a Rune Priest or Wolf Guard, but only 20 for a Wolf Priest and a Wolf Lord. That's stupid, pick one point cost for gear and stick with it.

Wolf Lords got 5 points more expensive, but have all the same stuff, except for the addition of a Belt of Russ, which confers a 4+ invuln (and which used to cost 25 points). Totally worth 5 additional points, except now the model I have doesn't need a storm shield anymore, making him even cheaper (although I do have to break it off and do something else...). Putting him on a Thunderwolf costs an additional 5 points as well, but the frost axe I have on him got 5 points cheaper so that's a wash.

 Ragnar dropped 45 points, for about the same thing. Canis, too, costs the same, for about the same (although no Wolftooth Necklace or Tailsman). For 5 more points, though, you can take Harald who has an extra wound and higher leadership, and Outflank. Depending on the points, I may rune my old Wolf Lord as Harald, since he comes with a storm shield (so no breaking anybody necessary) and a Frost axe and that's just how my Wolf Lord is equipped.

 Njal Stormcaller? 65 points cheaper! And he's a Level 3 Psyker, with +1 to his BS, and an extra wound. Oh, and just for fun, he comes with a Psychic Hood, has Adamantium Will (+1 to Deny the Witch) AND every turn he can reroll a failed Deny the Witch. It's almost criminal how awesome he is now (and he was great before, just expensive). Yes, I DO rue cutting him up two weeks ago and turning him into a Rune Priest.

Although, I think he's pretty cool.
 The Wolf Priests got 10 points more expensive, but they still have all the same goodies they had previously. Not a grievous change. Ulrick the Slayer, though, dropped by 35 points and gained a 3rd wound. He also gained the Crozius arcanum (+2 St, AP2, concussive) and now also has Fear. Not bad.

 Wolf Guard Leaders are similar, but 20 points cheaper. Bjorn, well, oh my. He's 50 points cheaper, gives you a +1 to your Seize the Initiative roll, has a 5+ invuln, and his ridiculous Trueclaw is St 10, AP 2 with Master-Crafted and Shred. Plus he's still Venerable and you can stick him in a Drop Pod.

 Everything is sunshine and rainbows up to this point, all my HQ got cheaper. I would have been thrilled just with that alone, but we still have the whole rest of the book to consider. And guess what? It. Gets. Better. There is much love for the Sons of Russ.

 Blood Claws are 3 pts cheaper each at 12, and are pretty much exactly the same. Lukas the Trickster dropped by 60 points for basically the same thing, too. At this point, just from the HQ points drop, I could afford a whole unit of these guys, and Lukas, too. My unit options have increased dramatically.

 And now we come to the Grey Hunters. They, for exactly what you had before, cost 1 point more per model. It could be so much worse for the best Troops in the game. Their base cost is now 14 points a model, but they lost their close combat weapon. For 2 points per model, you can give it back to them. Wolf Standards are now 25 points, but now confer +1 attack to any unit within 6" of the bearer. Sold!

 On to the Elites! I'm not sure I'll take one, but for 55 points an Iron Priest is an attractive guy. Repairing a Hull Point on a model on a 5+ is very nice. Plus he can take up to 4 Cyberwolves and he can be put with up to 5 Servitors. It's certainly interesting.

Scouts got 1 point cheaper, but lost their close combat weapon. But I think that's fine, since they're best used for shooting anyway. For free, they can trade their boltgun for a Space Marine Shotgun or a close combat weapon. For 1 point a model, they can replace that boltgun with a Sniper Rifle.

 Now comes to the saddest part of the book: the Lone Wolf. I have been a huge Lone Wolf defender for the last two years. But, without Mark of the Wulfen, I'm not sure he's worth taking anymore. He also lost Beastslayer. He still has Eternal Warrior and Feel No Pain, but without those Rending Wulfen attacks, I think he's dramatically less effective, even if plopped in Terminator armor.

 Can't have everything, I suppose. But he was my Silent Killer, people didn't really worry about him with all my Thunderwolves running around and Drop Pods flying in, so he snuck up and killed all sorts of goodies. He will be missed.

 Your basic Dreadnought dropped 10 points, Venerable is now an upgrade (as opposed to a separate unit) which is 45 points cheaper. Very nice. Either way, it comes with a Multi-Melta and a Power Fist with built-in storm bolter. The Ven can trade that in for the Fenrisian Great Axe and the Blizzard Shield for 25 points.


 Then, there's Murderfang. I really don't know what I could possibly say about him other than, I love him. He's 135 points, has Furious charge, It Will Not Die, Rage, Rampage and a pair of special lightening claws called Murderclaws. Murderclaws. They are St 7, AP 2 with Master-crafted, Shred, and Specialist Weapon. And for 35 points you can still throw any one of these Dread babies into a Drop Pod.

 Wolf Guard got a little interesting, in that they split them into two Datasheets- one for power armor and one for Termie armor. Makes it a lot cleaner, I think. They're both exactly the same, power armor still cost 18 points a piece, Termies are 33. Arjac also received his own Datasheet, and he's lovely. He now costs 115 points (instead of 188) and his Foehammer is both a melee and a ranged weapon. I am sad I sold my Arjac model now.

In Fast Attack, I still don't see the appeal of bikers, but Swiftclaws dropped 5 pts. You can trade the Bolt Pistol for a Chainsword for free, though. Rhinos and Drop Pods are the same, Razorbacks went up 15 points but can trade its heavy bolters for heavy flamers for free.

The Stormwolf is Fast Attack, 12 armor all around, and has the helfrost cannon. Then there's the Skyclaws. I'm not a fan, but they're 3 points cheaper to take at 15, and everything else is the same. Landspeeders are the same, although some weapon upgrades got cheaper.

Now it gets fun. Thunderwolf Cav dropped ten points a model but they're leadership 9 now instead of 8. Excuse me while I laugh maniacally for a moment. Muhahaha!! Fenrisian Wolves are the same, but the Cyberwolf upgrade is 2 points more expensive and he went down to T4.


And, last but not least, Heavy. The Stormfang is 12 armor all around, with the Helfrost destructor. At 220 it's a little pricey, but it has some strong fire power.

 Longfangs, my dear Longfangs, are just as solid as before except that Split Fire kind of sucks now. But I now get a Longfang Ancient in the unit, and he has an extra attack which is nice. Some of their Heavy weapon options got more expensive, some got cheaper.

 Vindicators are an extra 5 points, similar gear, Whirlwinds are 20 points cheaper, Predators 15 points more expensive, and all the Land Raiders are basically the same.

The Relics of the Fang are interesting options. Several of the HQ choices can choose to take one. There are 6 of them, and each one can only be taken once per army. They range from 10 to 40 points and are:
  • The Armour of Russ (2+/4+invuln, and -5 to enemy's initiative in challenges)
  • The Bite of Fenris,  (bolter with duel profile of ice and flame rounds)
  • Black Death (Frost axe +2str, AP2 and Whirlwind of Death)
  • Helm of Durfast (re-rolls failed to Hits, all shooting attacks have Ignores Cover)
  • Fangsword of the Ice Wolf (sword with +1St AP3, and Helfrost, Rending)
  • The Wulfen Stone (the bearer has Rage, plus he and his unit gain Furious Charge) 

 All very interesting. That just leaves one more thing: the psychic powers. Wolves can take from Biomancy, Daemonology, Divination, Telekinesis, and their book powers, Tempestas. The Tempestas powers are Living Lightening (Primaris, witchfire), Storm Caller (blessing), Tempests Wrath (malediction), Thunderclap (nova), Murderous Hurricane (witchfire), Fury of the Wolf Spirits (witchfire), and Jaws of the World Wolf (focused witchfire).

 So, that's the nitty gritty of it all. I am incredibly pleased with the new book. Lots and lots of things got cheaper and nothing too critical was lost (though I mourn for Mark of the Wulfen). The Tempestas powers are all useful, and the Primaris is solid. I couldn't ask for a better book. I'm a little disappointed that Logan is only a Lord of War now, but I have ten HQ options so I'll live.

 I'm looking forward to reworking my list to adapt to these changes, although I don't think I will be making a great many changes just yet. The NOVA Open is in 3 weeks, so I don't have a lot of time to build and paint too many new things. Just based on the cheaper Rune Priests and Thunderwolf Cavalry, I easily have another 150 points to work with. I'll try to make the most of it.

Friday, August 1, 2014

LOTR Moria & Angmar Army

Another one of my overdue posts includes my Lord of the Rings army that I took to Adepticon. They've been done for months now, but I only just got around to photographing most of them. I posted some bits of the army here and there as I finished them, but now I've got the whole bunch together.

One big happy goblin family.
 I had a really nice time painting these guys. The goblins themselves took quite a bit of time, but all the other guys were quick and enjoyable. With all the fun characters as part of the army, it was more interesting than painting 50 or so marines.



Lots and lots of goblins. The goblin king was a last-minute addition but he was worth it. I really love the pose of the model, on the fallen column.


The Barrow Wights were among the first models I finished after the goblins. I painted the pair up in a day. I was really happy with how they turned out, considering I didn't spend as much time on them as I usually would. I might be getting a little speedier at painting.

Baby Balrog of course.
 My Dweller in the Dark got a whole post of his own, but he was way too much fun not to include along with everyone else.


I finished the foot Tainted ages and ages ago, but only got around to the mounted recently. I was skeptical of my ability to paint horses, but after all those Saga horses, one more was like nothing at all. I did go back and touch of the Tainted on foot, because it had been over a year since I painted him.

 Of all of them, the Dead Marsh Spectres are definitely my favorite. They were so, so fun to work on and I think they turned out the best of everyone. I got the inspiration for their paint job from a Golden Daemon entry photo in one of the Warhammer Visions magazines. The one in the middle is the one I like best.

Tuesday, July 29, 2014

GW Financials Freak Out

You've probably heard that Games Workshop released their annual financial report today. When I got up, Twitter looked like this:

AHHHHHHHHHHH!!!!!!

The panic, the vitriol, the calls to play other games- it continues to amaze me.

But the truth is, almost none of us should care. Do you regularly read the financials for other companies whose products your enjoy? How'd Coke do last quarter? How about GM? Proctor & Gamble? Unless you're an investor or a financial nerd (like myself) you probably have no clue about the financial health of the companies whose products you use every day.

Why is Games Workshop any different? Can you still go buy your Space Wolves, your Chaos Daemons? Of course you can. The systems are being strongly supported. They're putting out new products at an almost blistering pace. Nearly every single week a new product (or two) is being released.

Love them or hate them, Games Workshop is the cornerstone of our hobby. They're not going to disappear tomorrow. You might disagree with some of their decisions (I certainly do), but they're still making a profit, investing, and putting out great miniatures. They're not danger of going under.

So stop freaking out and go enjoy your Space Marines.

Friday, July 25, 2014

Blister Bashed Rune Priest: Alfric Icefang

Since 7th edition came out, I've been running two Rune Priests instead of just one. I have the regular GW Rune Priest, but didn't want to use two of the same model. I really like the Njal Stormcaller model, but he's in termie armor (and, you know, is also Njal) so he didn't really work. Njal's a bit too expensive to take as himself.

So I decided to do a "blister bash"- it's not exactly a kit bash since they're just small, single figures. Njal was the obvious choice for the pieces I wanted from him, but I wasn't sure what other model made sense to go with him. I scrolled through a lot of pictures and suddenly the option was clear: Inquisitor Coteaz.


He was perfect. Really awesome armor, that nice big pelt, and best of all- a perch for Njal's Cyber Raven! I was so stoked for the project at this point (more on what happened after in a bit). After all was said and done, I ended up with this:


I have dubbed him Alfric Stormfang, Chooser of the Slain. I took Njal's staff, Cyber Raven, wolf head, and pelt paws to add to Coteaz. From Coteaz, I subtracted his hour glass, his 47 Inquisitorial "I"s, his belt buckle, purity seal, the eagle, and his hammer. I also added a belt piece and wolf tail from the Wolf Pack box for a little bit more wolfy flair.

I did a very rough test fit (thank you, blue tack) with everything to make sure it looked the way I wanted. I debated between two different belts, and asked Twitter for some help. Twitter responded overwhelmingly in favor of the belt I ultimately chose. It really does look nicer with this belt, thank you for your opinions.

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